Coon voiced the character Proxima Midnight for ‘Avengers: Infinity War,’ but opted out of the Marvel sequel ‘Endgame’ due to pay
For fans wondering why Carrie Coon‘s Proxima Midnight didn’t have any speaking lines in Avengers: Endgame, there are some answers now.
Speaking on The Ringer’s The Big Picture podcast, Coon’s husband Tracy Letts, 59, revealed how the actress had been open to voicing the supervillain after doing so in Avengers: Infinity War. However, Coon, 44, opted out when learning her salary would not increase for the final movie in the MCU’s Infinity Saga.
“I believe [Marvel] went to her for the second one, and they asked her to be in the second one,” Letts said on the podcast. “And she said, ‘Well, the first one is the most successful movie ever made. Are you going to pay me any more money?’ And they said, ‘No. We’re not going to pay you any more money.'”
When Infinity War debuted in theaters on April 27, 2018, it became the fourth film and first superhero film to gross over $2 billion worldwide, making it the highest-grossing film of 2018.
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Letts shared how the White Lotus star ultimately turned down the role. “She said, ‘Wow, you’re not going to pay me any more money, then I don’t think I’m going to do it.’ And they said, ‘Well, you should feel yourself fortunate to be part of the Marvel Universe.’ So she declined.”
“We would’ve made a bigger deal out of this, but it would have involved us watching the movies and we weren’t going to do that,” Letts added, while also revealing both he and Coon have not watched either Infinity War or Endgame.
PEOPLE has reached out to Marvel for comment.
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In an interview with Entertainment Weekly, Coon discussed landing her Marvel role and how her pregnancy with her and Letts’ son, Haskell Letts, impacted filming.
“It started as a voiceover audition. They were just looking for the voice of Proxima Midnight, and [they reached out] perhaps because they were interested in my voice or maybe because I’ve actually done motion-capture work previously,” Coon said. “I used to do motion-capture work for video games, back in Madison, Wisconsin. I was an athlete in college, and so it was very physical work that I enjoyed tremendously, and I had such a ball working on it.”
The mother-of-two added, “I’m much older now than I was then, so it was a very different experience. I was also pregnant when I did it.”
“I flew down to Atlanta and did some mo-cap, mostly the facial capture. Of course, I can’t take credit for all of it — it’s a gifted team of animators that are taking on the bulk of that performance. But it morphed from a voiceover job into a mo-cap job, and then suddenly I realized I was in the highest-grossing movie of the year,” Coon shared.